It’s best to also make sure the tank has Stoneskin at the end of every battle to prepare him for the next fight.
This should be cast at the beginning of every dungeon, alongside Protect. Stoneskin absorbs damage equally 10 percent of the target party member’s total HP, which is bumped to 18 percent with the Graniteskin trait learned at level 36. The main tools that you gain between level 30 and 50 are Presence of Mind (level 30), Stoneskin (level 34), Regen (level 35), Shroud of Saints (level 38), Divine Seal (level 40), Medica II (level 50), and Benediction (level 50). As long as your tank remains above 50 percent health, use Cure to heal him until Freecure procs, then use Cure II. With this, every time you cast Cure, there’s a 15 percent chance your next Cure II cast will not use any MP. At level 32 you learn the trait Freecure. Removed Guide text from mentor chat, icon will still show. Version 12.34 July 8th 2021 Stuff: Added mover for the Maw Buffs widget in raid/dungeons. It’s best used when a tank is getting hit with excessive damage. Nameplate Auras now has a 'Color by Type' option which will remove the debuff type border color (stealable and bad dispels will still be shown). You learn Cure II at level 30, which is a far more powerful healing spell, but also generates more enmity and costs more MP. Once you reach level 30 and make the transition to a White Mage, there isn’t much that really changes. A spray lubricant like this WD- 40 will remove stains from asphalt quickly and easily. In my opinion, spray lubricant is the best oil stain remover for asphalt. With this, enemies will take damage while they sleep. I’ve listed these tips in the order in which they work the best. To maximize your damage, hit each enemy with Aero before casting Repose. If you’re fighting multiple enemies at once, most tanks will appreciate the Conjurer using Repose on the extra enemies. This comes in handy when there’s no Thaumaturge or Black Mage in the party. At level 26, Conjurer learns Repose, which is a sleep spell. Early on it’s primarily used to remove poison, but there are a few other status ailments here and there. This removes most status ailments from yourself and party members. This is best used when a tank loses hate to the Conjurer and you need to get an enemy off of you.Īt level 18, Conjurer learns Esuna. It knocks an enemy far away from the Conjurer, and Binds it in place for six seconds.
In early dungeons, Fluid Aura is one of your best tools. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, which DOES NOT have a free trial that DOES NOT include the entirety of 'A Realm Reborn' AND the award-winning 'Heavensward' expansion up to level 60 with no restrictions on playtime. By the time you reach level 15, you have gained Protect (level 8) to raise the physical defense of you and any surrounding party members, Medica (level 10), which is an area of effect (AoE) version of Cure, Raise (level 12) to bring someone back to life once they’ve died, and Fluid Aura (level 15).